Abstract
Computers are becoming more and more ubiquitous, moving from the desktop into our everyday life. Today’s challenge is to build a suitable visualization architecture for anthropomorphic conversational user interfaces which will run on different devices like laptops, PDAs and mobile phones. This new kind of interface will be adaptive to the current user, personal preferences, the history of the conversation, the device and the current context. Concrete implementations as a part of conversational interfaces are User-Interface Avatars, anthropomorphic representatives on the base of artificial 2D or 3D characters. The user can talk to an avatar on every device he is using. The avatar system is designed to exchange different graphical representations of the avatar easily. The existing system and ongoing work on optimization and renderers implementation are discussed.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
References
P. Maes, Agents that Reduce Work and Information Overload. Comm. of the ACM, 37 (7). July 1994
Cassell, J., Sullivan, J., Prevost, S., Churchill, E. (ed.): Embodied Conversational Agents, MIT Press, Cambridge, MA 2000
Gerfelder, Müller, Spierling: „Novel User Interface Technologies and Conversational User Interfaces for Information Appliances“, Extended Abstracts of ACM CHI2000, The Hague, Netherlands 2000
Ulrike Spierling: “Storytelling Metaphors for Human-Computer Interaction in Mixed Reality”, Computer Graphic Topics 2/2002
Alexa, M., Behr, J., Müller, W. (2000). The Morph Node. Proc. Web3d/VRML 2000, Monterey, CA., pp. 29–34
SAMPA-Computer readable phonetic alphabet, http://www.phon.ucl.ac.uk/home/sampa/home.htm, 1995
The MBROLA Project-Towards a Freely Available Multilingual Synthesizer, http://tcts.fpms.ac.be/synthesis/mbrola.html, 1999
Rieger T. Braun N. Group Conversation within an Internet TV Community through a Lifelike Avatar. Proc. of Media Futures 2001, Florence, Italy
Rieger T. Braun N. Finke M. Community TV: An Approach to Interaction for Groups and Single Users on Internet Video. Proc. of WSES (MIV 2001), Qawra, Malta
OpenSG Forum http://www.opensg.org/, 2002
Sony-Ericsson, P800 Mobile Phone http://www.sonyericsson.com/, 2002
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2003 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Berner, U., Rieger, T. (2003). A Scalable Avatar for Conversational User Interfaces. In: Carbonell, N., Stephanidis, C. (eds) Universal Access Theoretical Perspectives, Practice, and Experience. UI4ALL 2002. Lecture Notes in Computer Science, vol 2615. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-36572-9_27
Download citation
DOI: https://doi.org/10.1007/3-540-36572-9_27
Published:
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-00855-2
Online ISBN: 978-3-540-36572-3
eBook Packages: Springer Book Archive