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A Scalable Avatar for Conversational User Interfaces

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Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2615))

Abstract

Computers are becoming more and more ubiquitous, moving from the desktop into our everyday life. Today’s challenge is to build a suitable visualization architecture for anthropomorphic conversational user interfaces which will run on different devices like laptops, PDAs and mobile phones. This new kind of interface will be adaptive to the current user, personal preferences, the history of the conversation, the device and the current context. Concrete implementations as a part of conversational interfaces are User-Interface Avatars, anthropomorphic representatives on the base of artificial 2D or 3D characters. The user can talk to an avatar on every device he is using. The avatar system is designed to exchange different graphical representations of the avatar easily. The existing system and ongoing work on optimization and renderers implementation are discussed.

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© 2003 Springer-Verlag Berlin Heidelberg

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Berner, U., Rieger, T. (2003). A Scalable Avatar for Conversational User Interfaces. In: Carbonell, N., Stephanidis, C. (eds) Universal Access Theoretical Perspectives, Practice, and Experience. UI4ALL 2002. Lecture Notes in Computer Science, vol 2615. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-36572-9_27

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  • DOI: https://doi.org/10.1007/3-540-36572-9_27

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-00855-2

  • Online ISBN: 978-3-540-36572-3

  • eBook Packages: Springer Book Archive

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