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Optimization Strategies for a Scalable Avatar

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Smart Graphics (SG 2003)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2733))

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Abstract

Computers are moving more and more from the desktop into our everyday life. Today’s challenge is to build a suitable visualization architecture for anthropomorphic conversational user interfaces which will run on different devices like laptops, PDAs and smart phones. Concrete implementations as part of conversational interfaces are User-Interface Avatars which are anthropomorphic representatives on the base of artificial 3D characters. The existing system methods, the graphical output chain and different optimization strategies are discussed.

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© 2003 Springer-Verlag Berlin Heidelberg

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Berner, U. (2003). Optimization Strategies for a Scalable Avatar. In: Butz, A., Krüger, A., Olivier, P. (eds) Smart Graphics. SG 2003. Lecture Notes in Computer Science, vol 2733. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-37620-8_23

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  • DOI: https://doi.org/10.1007/3-540-37620-8_23

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-40557-3

  • Online ISBN: 978-3-540-37620-0

  • eBook Packages: Springer Book Archive

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