Abstract
The UML is recognized to be the dominant diagrammatic modeling language in the software industry. However, it’s support for building interactive systems is still acknowledged to be insufficient. There is a common misconception that the same models developed to support the design of the application internals are also adequate to support interaction design, leveraging the usability aspects of the applications. In this paper we identify and discuss the major problems using the UML to document, specify and design interactive systems. Here we propose a UML profile for interactive systems development that leverages on human-computer interaction domain knowledge under the common notation and semantics of the UML. Our proposal integrates with existing object-oriented software engineering best practice, fostering co- evolutionary development of interactive systems and enabling artifact change between software engineering and human-computer interaction.
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Jardim Nunes, N., Falcão Cunha, J. (2000). Towards a UML Profile for Interaction Design: The Wisdom Approach. In: Evans, A., Kent, S., Selic, B. (eds) ≪UML≫ 2000 — The Unified Modeling Language. UML 2000. Lecture Notes in Computer Science, vol 1939. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-40011-7_8
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DOI: https://doi.org/10.1007/3-540-40011-7_8
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