Abstract
We present a technique that provides a frame-to-frame coherence in 3D non-photorealistic animations. It is considered a very important subject for non-photorealistic animations to maintain frame-toframe coherence so that the resulting frames do not randomly change every frame. We maintain coherence by using 3D particle systems. Each particle means a brush stroke in the resulting image. Since we have located particles on the object’s surface, the coherence is maintained when the object or camera is moving in the scene. Of course, the coherence is maintained when camera is zooming in/out. However, the brush strokes on the surface also zoom in/out. This result in too large or too small brush strokes that are not considered hand-crafted brush strokes. Meanwhile, frame-to-frame coherence can be preserved during camera zoom in/out by dynamically managing the number of brush stroke and maintaining its size.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
P. Haeberli: Paint By Number:Abstract Image Representations. In Siggraph 1990 Conference Proceedings, pages 207–214 (1990)
G. Winkenbach, D. H. Salesin: Computer-Generated Pen-and-Ink Illustration. In Proceedings of Siggraph 1994, pages 91–100 (1994)
M. P. Salisbury, S. E. Anderson, R. Barzel, D. H. Salesin: Interactive Pen-and-Ink Illustration. In Proceedings of Siggraph 1994, pages 101–108 (1994)
Aaron Hertzmann, Denis Zorin: Illustrating smooth surfaces. In Proceedings of Siggraph 2000, pages 517–526 (2000)
Aaron Hertzmann: Paint by relaxation. In Computer Graphics International 2001, pages 47–54, ISBN 0-7695-1007-8 (2001)
Aaron Hertzmann, Ken Perlin: Painterly Rendering for Video and Interaction. In Proceedings of the First Annual Symposium on Non-Photorealistic Animation and Rendering (2000)
E. Praun, H. Hoppe, M. Webb, A. Finkelstein: Real-time hatching. In Proceeding of Siggraph 2001 (2001)
G. Gorla, V. Interrante, G. Sapiro: Texture Synthesis for 3D Shape Representation. IEEE Transactions on Visualization and Computer Graphics (2002)
Babara J. Meier: Painterly Rendering for Animation. In Siggraph 96 Conference Proceedings, pages 477–484 (1996)
Victoria Interrante, Chester Grosch: Visualizing 3D Flow. IEEE Computer Graphics and Applications, 18(4):49–53,199
Ahna Girshick, Victoria Interrante, Steven Haker, Todd Lemoine: Line direction matters: An argument for the use of principal directions in 3D line drawings. In NPAR 2000: First International Symposium on Non Photorealistic Animation and Rendering, pages 43–52, ACM Siggraph / Eurographics (2000)
Aaron Hertzmann: Painterly Rendering with Curved Brush Strokes of Multiple Sizes. In Siggraph 98 Conference Proceedings, pages 453–460 (1998)
J. Goldfcather, V. Interrante: Understanding Errors in Approximating Principal Direction Vectors. ACM Transactions on Graphics (2003)
B. Jobard, W. Lefer: Creating Evenly-Spaced Streamlines of Arbitrary Density. In Proceedings of the 8th Eurographics Workshop on Visualization in Scientific Computing, pages 45–55 (1997)
Aaron Hertzmann: Fast Paint Texture. In NPAR 2002: Proceedings of the Second Annual Symposium on Non-Photorealistic Animation and Rendering (2002)
Bruce Gooch, Peter-Pike Sloan, Any Gooch, Peter Shirley, Richard Riesenfeld: Interactive Technical Illustration. In Proceedings of ACM Symposium on Interactive 3D Graphics (1999)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2003 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Lee, H.K., Park, Y.S., Yoon, K.H. (2003). A Study on the Dynamic Painterly Stroke Generation for 3D Animation. In: Kumar, V., Gavrilova, M.L., Tan, C.J.K., L’Ecuyer, P. (eds) Computational Science and Its Applications — ICCSA 2003. ICCSA 2003. Lecture Notes in Computer Science, vol 2669. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-44842-X_33
Download citation
DOI: https://doi.org/10.1007/3-540-44842-X_33
Published:
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-40156-8
Online ISBN: 978-3-540-44842-6
eBook Packages: Springer Book Archive