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Exploring the XP Customer Role

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Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2675))

Abstract

eXtreme programming (XP) is one of a new breed of methods, collectively known as the agile or light methods, that are challenging conventional wisdom regarding systems development processes and practices. One of the core roles within the XP team is the Customer role. Beck and Fowler [1] describe a good customer as someone who understands the domain well and know how to use software in that domain to achieve business value using the technique of regular delivery.

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References

  1. Beck, K. and Fowler, M. Planning Extreme Programming. Addison Wesley, 2001.

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  2. Fitzgerald, B. Systems development methodologies: the problem of tenses. Information technology and people, 13(3). pp. 174–185.

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  3. Nandhakumar, J. and Avison, D.E. The fiction of methodological development: a field study of information systems development. Information Technology and People, 12(2). pp. 176–191.

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  4. Russo, N.L. and Stolterman, E. Exploring the assumptions underlying information systems methodologies: their impact on past, present and future ISM research. Information Technology and People, 13(4). pp. 313–327.

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© 2003 Springer-Verlag Berlin Heidelberg

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Martin, A. (2003). Exploring the XP Customer Role. In: Marchesi, M., Succi, G. (eds) Extreme Programming and Agile Processes in Software Engineering. XP 2003. Lecture Notes in Computer Science, vol 2675. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-44870-5_70

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  • DOI: https://doi.org/10.1007/3-540-44870-5_70

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-40215-2

  • Online ISBN: 978-3-540-44870-9

  • eBook Packages: Springer Book Archive

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