Skip to main content

Towards Digital Creatures in Real-Time 3D Games

  • Conference paper
  • First Online:
Virtual Worlds (VW 2000)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 1834))

Included in the following conference series:

  • 408 Accesses

Abstract

This paper describes a preliminary experiment made at the IIMLab in order to design digital creatures in real-time three-dimensional virtual worlds. The aim of the project is to integrate state-of-the-art Artificial Life techniques with real-time 3D graphical engines in the framework of the next generation immersive 3D games.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Cyberlife:Creatures. Technical notes, Cyberlife Technology Ltd, 1996

    Google Scholar 

  2. Reynolds, C.W.: Flocks, Herds, and Schools: a Distributed Behaviorial Model. Proceedings of SIGGRAPH 87 (Anaheim, CA, July 27–31, 1987). In Computer Graphics 21, 4, July 1987, 25–34

    Google Scholar 

  3. Langton, C.G.: Artificial Life. In Artificial Life, edited by C.G. Langton, SFI Studies in the Sciences of Complexity, Addison-Wesley,Reading (MA), 6, 1, 1988

    Google Scholar 

  4. Goldberg, D.E.: Genetic Algorithms in Search, Optimization and Machine Learning, Addison-Wesley,Reading (MA), 1989

    Google Scholar 

  5. Koza, J.R.: 1992, Genetic Programming-On the Programming of Computers by Means of Natural Selection, MIT Press, Cambridge (MA), 1992

    MATH  Google Scholar 

  6. Blumberg B.M.: Action-Selection in Hamsterdam: Lessons from Ethology. In Third International Conference on the Simulation of Adaptive Behavior, MIT Press, Brighton, 1994

    Google Scholar 

  7. Harvey, I.: Evolutionary Robotics and SAGA: The Case for Hill Crawling and Tournament Selection. In Artificial Life III, edited by C.G. Langton, SFI Studies in the Sciences of Complexity, Addison-Wesley,Reading (MA), 17, 299, 1994

    Google Scholar 

  8. Loyall A.B., Bates J.: HAP: A Reactive Adaptive Architecture for Agents. Technical Report CMU-CS-91-147, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA, June 1991

    Google Scholar 

  9. Oppenheimer, P.: The Artificial Menagerie. In Artificial Life, edited by C.G. Langton, SFI Studies in the Sciences of Complexity, Addison-Wesley, Reading (MA), 6, 251, 1988

    Google Scholar 

  10. Brooks, R.: Challenges for Complete Creature Architectures. From Animals to Animats, edited by J.A. Meyer and S.W. Wilson, MIT Press, Cambridge (MA), 1991

    Google Scholar 

  11. Heudin, J.C.: La Vie Artificielle. Editions Hermés, Paris, 1994

    Google Scholar 

  12. Heudin, J.C.: Virtual Worlds in Virtual Worlds Synthetic Universes, Digital Life, and Complexity, edited by J.C. Heudin, Perseus Books, Reading (MA), 1998, 16–22

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2000 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Buendia, A., Heudin, JC. (2000). Towards Digital Creatures in Real-Time 3D Games. In: Heudin, JC. (eds) Virtual Worlds. VW 2000. Lecture Notes in Computer Science(), vol 1834. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45016-5_5

Download citation

  • DOI: https://doi.org/10.1007/3-540-45016-5_5

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-67707-9

  • Online ISBN: 978-3-540-45016-0

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics