Abstract
Game-theoretic ideas have been used to model a wide range of computational notions over the past few years. This has led to some striking results of a foundational character, relating in porticular to definability and full abstraction. The first applications of these ideas, to program analysis and verification, have also begun to appear. We shall give an overview of what has been achieved, and try to map out some objectives for future research.
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© 2000 Springer-Verlag Berlin Heidelberg
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Abramsky, S. (2000). Game Semantics: Achievements and Prospects. In: Montanari, U., Rolim, J.D.P., Welzl, E. (eds) Automata, Languages and Programming. ICALP 2000. Lecture Notes in Computer Science, vol 1853. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45022-X_1
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DOI: https://doi.org/10.1007/3-540-45022-X_1
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