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Design Principles for a System to Teach Problem Solving by Modelling

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Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 1839))

Abstract

This paper presents an approach to the design of a learning environment in a mathematical domain (elementary combinatorics) where problem solving is based more on modelling than on deduction or calculation. In this approach, we want to provide the student with a presentation which is close to the natural language formulations that she tends to give spontaneously, while ensuring a rigorous mathematical reasoning. To do so, we have introduced three modelling levels: first a mathematical formalisation of the students’ intuitive process, then a conceptual and computational model allowing mathematical reasoning as well as communication with the student, and finally a presentation consisting in several interfaces, each one grouping problems of some class. These interfaces are viewed as nondeterministic “machines” that the student uses to build a configuration satisfying some constraints.

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© 2000 Springer-Verlag Berlin Heidelberg

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Tisseau, G., Giroire, H., Le Calvez, F., Urtasun, M., Duma, J. (2000). Design Principles for a System to Teach Problem Solving by Modelling. In: Gauthier, G., Frasson, C., VanLehn, K. (eds) Intelligent Tutoring Systems. ITS 2000. Lecture Notes in Computer Science, vol 1839. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45108-0_43

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  • DOI: https://doi.org/10.1007/3-540-45108-0_43

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-67655-3

  • Online ISBN: 978-3-540-45108-2

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