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Geometry and Texture from Thousands of Images

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Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2018))

Abstract

This paper presents a novel method for automatically recovering dense surface patches using large sets (1000’s) of calibrated images taken from arbitrary positions within the scene. Physical instruments, such as Global Positioning System (GPS), inertial sensors, and inclinometers, are used to estimate the position and orientation of each image. Some of the most important characteristics of our approach are that it: 1) uses and refines noisy calibration estimates; 2) compensates for large variations in illumination; 3) tolerates significant soft occlusion (e.g. tree branches); and 4) associates, at a fundamental level, an estimated normal (eliminating the frontal-planar assumption) and texture with each surface patch.

This paper describes research done at the Artificial Intelligence Laboratory of the Massachusetts Institute of Technology and was supported in part by the Advanced Research Projects Agency of the Department of the Defense under Once of Naval Research contract N00014-91-J-4038 and Rome Lab contract F3060-94-C-0204.

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© 2001 Springer-Verlag Berlin Heidelberg

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Mellor, J. (2001). Geometry and Texture from Thousands of Images. In: Pollefeys, M., Van Gool, L., Zisserman, A., Fitzgibbon, A. (eds) 3D Structure from Images — SMILE 2000. SMILE 2000. Lecture Notes in Computer Science, vol 2018. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45296-6_12

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  • DOI: https://doi.org/10.1007/3-540-45296-6_12

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-41845-0

  • Online ISBN: 978-3-540-45296-6

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