Abstract
Soccer makes a good example of the problem of the real world, which is moderately abstracted. This play has being chosen as one of standard problems for study on multi-agent systems. We are developing the soccer agent basing on the cognitive approach. In this year, we focused on synchronization problems and correct field representation into agent memory.
Chapter PDF
Similar content being viewed by others
Keywords
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2001 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Stankevitch, L., Akhapkin, S. (2001). Polytech100. In: Stone, P., Balch, T., Kraetzschmar, G. (eds) RoboCup 2000: Robot Soccer World Cup IV. RoboCup 2000. Lecture Notes in Computer Science(), vol 2019. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45324-5_72
Download citation
DOI: https://doi.org/10.1007/3-540-45324-5_72
Published:
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-42185-6
Online ISBN: 978-3-540-45324-6
eBook Packages: Springer Book Archive