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Interactive Immersive Transfiction

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Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2197))

Abstract

The word “transfiction” has been coined to refer to an interactive narrative system where users can naturally interact with narrative machines (devices with computing power and containing databases of meaningful information). By entering the space of some camera, users are extracted out of their context: through image analysis, the visual representation of people is automatically extracted and then integrated within a pre-existing story in order to deliver in real-time scenes that mix synthetic and natural images. Such scenes are displayed on large screens placed in front of the user where she/he sees herself/himself like in a virtual mirror. She/he can then visually communicate/interact with entertaining/cultural content.

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© 2001 Springer-Verlag Berlin Heidelberg

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Nandi, A., Marichal, X. (2001). Interactive Immersive Transfiction. In: Balet, O., Subsol, G., Torguet, P. (eds) Virtual Storytelling Using Virtual Reality Technologies for Storytelling. ICVS 2001. Lecture Notes in Computer Science, vol 2197. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45420-9_6

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  • DOI: https://doi.org/10.1007/3-540-45420-9_6

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-42611-0

  • Online ISBN: 978-3-540-45420-5

  • eBook Packages: Springer Book Archive

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