Abstract
We propose a framework called “World Trade League,” which is expected to become a standard problem in multi-agent economics. The first purpose of World Trade League is to propose a network game in the context of economic and social systems. Such a game in World Trade League is executed by several players (countries), where each of country consists of heterogeneous agents such as product makers, service suppliers, financial companies, government, and so on. A player (country) participating in the game is evaluated according to its contribution to development of the international economic system and environment protection, in addition to the development of its own country. The second purpose of World Trade League is to provide a standard problem for pure multi-agent simulations in economic context which many researchers can commonly analyze. The software to execute World Trade League is supplied by X-Economy System, where X-SS protocol is used for the common communication protocol among agents.
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Kurumatani, K., Ohuchi, A. (2001). World Trade League as a Standard Problem for Multi-agent Economics — Concept and Background. In: Terano, T., Ohsawa, Y., Nishida, T., Namatame, A., Tsumoto, S., Washio, T. (eds) New Frontiers in Artificial Intelligence. JSAI 2001. Lecture Notes in Computer Science(), vol 2253. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45548-5_23
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DOI: https://doi.org/10.1007/3-540-45548-5_23
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