Abstract
For these three years, we have been trying to build an accurate world model for the agent to select a best/better behavior. This required a lot of resources of the system, though it is still impossible to get the exact world model. So we stood back to the point: Why are we trying to get an accurate world model. It is only because we believed that an accurate world model would help the agent determine the best/better behavior to win the soccer game. If the agent could select best/better behavior with less information, our requirement is fulfilled. So, this year we have worked to build a world model that has minimum but enough for the agent to determine its behavior.
Chapter PDF
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2002 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Suzuki, K., Tanaka, N., Yamamoto, M. (2002). 11monkeys3 Team Description. In: Birk, A., Coradeschi, S., Tadokoro, S. (eds) RoboCup 2001: Robot Soccer World Cup V. RoboCup 2001. Lecture Notes in Computer Science(), vol 2377. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45603-1_64
Download citation
DOI: https://doi.org/10.1007/3-540-45603-1_64
Published:
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-43912-7
Online ISBN: 978-3-540-45603-2
eBook Packages: Springer Book Archive