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Imitation and Cooperation in Coupled Dynamical Recognizers

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Advances in Artificial Life (ECAL 1999)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 1674))

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Abstract

A coupled dynamical recognizer is proposed as a model for simulating intelligent game players, who can imitate the other player’s behavior. A kind of recurrent neural network called a dynamical recognizer is used as an internal model of the other player to imitate the behavior. The Rashevskyan game is examined, where each player moves along a separate spatial axis to take an advantageous position over the other player. Though the players are egocentric in principle, it is shown that some altruistic behavior will be performed as a dynamical attractor phase. The altruistic behavior is no longer attainable by continually modeling the opponent player merely as a Tit for Tat player. Rather, players have to dynamically change their model of imitation to achieve mutual co-operation, otherwise they go to a static non-cooperative Nash solution. Enhancement of a minute difference in players’ action patterns, called the pragmatic paradox, is the key issue throughout this paper.

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© 1999 Springer-Verlag Berlin Heidelberg

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Ikegami, T., Taiji, M. (1999). Imitation and Cooperation in Coupled Dynamical Recognizers. In: Floreano, D., Nicoud, JD., Mondada, F. (eds) Advances in Artificial Life. ECAL 1999. Lecture Notes in Computer Science(), vol 1674. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-48304-7_73

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  • DOI: https://doi.org/10.1007/3-540-48304-7_73

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-66452-9

  • Online ISBN: 978-3-540-48304-5

  • eBook Packages: Springer Book Archive

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