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Using Genetic Algorithms to Simulate the Evolution of an Oligopoly Game

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Simulated Evolution and Learning (SEAL 1998)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 1585))

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Abstract

This paper extends the N-person IPD game into a more interesting game in economics, namely, the oligopoly game. Due to its market share dynamics, the oligopoly game is more complicated and is in general not an exact N-person IPD game. Using genetic algroithms, we simulated the oligopoly games under various settings. It is found that, even in the case of a three-oligopolist (three-player) game, collusive pricing (cooperation) is not the dominating result.

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References

  1. Beaufils, B. J.-P. Delahaye and P. Mathieu (1998), “Complete Classes of Strategies for the Classical Iterated Prisoner’s Dilemma,” in V. W. Porto, N. Saravanan, D. Waggen and A. E. Eiben (eds.), Evolutionary Programming VII, pp. 32–41.

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  3. Yao, X. and P. J. Darwen (1994), “An Experimental Study of N-Person Iterated Prisoner’s Dilemma Games,” Inoformatica, Vol. 18, pp. 435–450.

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© 1999 Springer-Verlag Berlin Heidelberg

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Chen, SH., Ni, CC. (1999). Using Genetic Algorithms to Simulate the Evolution of an Oligopoly Game. In: McKay, B., Yao, X., Newton, C.S., Kim, JH., Furuhashi, T. (eds) Simulated Evolution and Learning. SEAL 1998. Lecture Notes in Computer Science(), vol 1585. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-48873-1_38

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  • DOI: https://doi.org/10.1007/3-540-48873-1_38

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-65907-5

  • Online ISBN: 978-3-540-48873-6

  • eBook Packages: Springer Book Archive

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