Abstract
In this article, we intend to shed some light on the subject of social life in a 3D virtual world. 3D virtual worlds are expected to promote people’s interactions over time and space. However something more seems to be necessary to encourage people’s activity in a 3D virtual world in which one characteristics of interaction is “anonymity”. In anonymous environment, everything is less distinguishable, less trustworthy, and less attractive. It might be interesting to introduce a way to represent our personality. To be compatible with anonymity, we introduce a virtual partner “symbiot”. We can use the symbiot to let it represent a part of our personality. Symbiots could develop their personality through interaction with us or through observation of our behavioral traits. We have conducted a series of experiments to develop a personality of symbiot and in some cases, we succeeded in producing a kind of primitive personality.
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Numaoka, C. (1998). SYMBIOT: Personalizing Agents in Social Contexts. In: Ishida, T. (eds) Community Computing and Support Systems. Lecture Notes in Computer Science, vol 1519. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-49247-X_25
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DOI: https://doi.org/10.1007/3-540-49247-X_25
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