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Packlib, an interactive environment to develop modular software for data processing

  • Neurosimulators
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Book cover From Natural to Artificial Neural Computation (IWANN 1995)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 930))

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Abstract

In this paper, we present a software concept and implementation allowing to develop modular software, i.e. a single software composed of modules written by different people and then joined together. We begin by establishing a set of rules that should be verified to obtain a powerful environment: modular code, powerful graphic capabilities, compiled code to reach maximum speed, mechanism to easily modify the parameters of the modules. We apply these rules, introduce the concepts of the environment called Packlib and describe a graphical tool, grapher, which implements the Packlib concepts. As a demonstration of the capabilities of Packlib, we show an example/tutorial of a Kohonen simulator and describe briefly the modules needed: data generation module, then data processing (the kohonen module) and finally graphic output (c graph). To control all the parameters of the simulation, a module (panel) allows to design a graphical user interface with control panels, sliders, buttons, menus, etc.

This work has been funded by OFES project #93.0048 for the ELENA ESPRIT-BRA project #6891

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References

  • Y. Cheneval, “Deliverable R2-B2-P: Unified Graphic Environment”, ELENA ESPRIT-BRA project #6891, July 1994

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José Mira Francisco Sandoval

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© 1995 Springer-Verlag Berlin Heidelberg

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Cheneval, Y. (1995). Packlib, an interactive environment to develop modular software for data processing. In: Mira, J., Sandoval, F. (eds) From Natural to Artificial Neural Computation. IWANN 1995. Lecture Notes in Computer Science, vol 930. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-59497-3_237

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  • DOI: https://doi.org/10.1007/3-540-59497-3_237

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-59497-0

  • Online ISBN: 978-3-540-49288-7

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