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Triangulation

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Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 970))

Abstract

In this paper, we consider the problem of finding the position of a point in space given its position in two images taken with cameras with known calibration and pose. This process requires the intersection of two known rays in space, and is commonly known as triangulation. In the absence of noise, this problem is trivial. When noise is present, the two rays will not generally meet, in which case it is necessary to find the best point of intersection. This problem is especially critical in affine and projective reconstruction in which there is no meaningful metric information about the object space. It is desirable to find a triangulation method that is invariant to projective transformations of space. This paper solves that problem by assuming a Gaussian noise model for perturbation of the image coordinates. A non-iterative solution is given that finds a global minimum. Extensive comparisons of the new method with several other methods show that it consistently gives superior results.

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Václav Hlaváč Radim Šára

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© 1995 Springer-Verlag Berlin Heidelberg

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Hartley, R.I., Sturm, P. (1995). Triangulation. In: Hlaváč, V., Šára, R. (eds) Computer Analysis of Images and Patterns. CAIP 1995. Lecture Notes in Computer Science, vol 970. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-60268-2_296

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  • DOI: https://doi.org/10.1007/3-540-60268-2_296

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-60268-2

  • Online ISBN: 978-3-540-44781-8

  • eBook Packages: Springer Book Archive

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