Abstract
Evolutionary algorithms of selection and variation by recombination and/or mutation have been used to simulate biological evolution. This paper demonstrates how interactive evolution can be used to study the evolution of simulated natural evolution. Since interactive evolution allows the user to direct the development of models of natural systems, it can be used to direct the evolution of models of animals and plants. We show that interactivity of artificial evolution can serve as a useful tool in the ontogenesis and phylogenesis of simulated models. This may help paleontologists solve problems in identifying likely missing links and provides a technique to generate constrained conjectures regarding gaps in evolutionary data.
Keywords
This is a preview of subscription content, log in via an institution.
Preview
Unable to display preview. Download preview PDF.
References
J. Arvo. Graphics Gems II. Academic Press, California, 1991.
Th. Bäck. Evolutionary Algorithms in Theory and Practice. Oxford University Press, New York, 1996.
A. Berta. What is a whale? Science 263, pages 180–181, 1994.
E. Cutler, D. Gilly, and T. O'Reilly. The X Window System in a Nutshell. The Definitive Guides to the X Window System. O'Reilly & Associates, Inc., Sebastopol, CA, 1993.
L. Davis. Handbook of Genetic Algorithms. Van Nostrand Reinold, New York, 1991.
R. Dawkins. The Blind Watchmaker. Longman, Harlow, 1986.
D. B. Fogel, L. J. Fogel, W. Atmar, and G. B. Fogel. Hierarchic methods of evolutionary programming. In D. B. Fogel and W. Atmar, editors, Proc. of the First Annual Conference on Evolutionary Programming, pages 175–182, La Jolla, CA, 1992. Evolutionary Programming Society.
D.B. Fogel. Evolutionary Computation: Toward a New Philosophy of Machine Intelligence. IEEE Press, New York, 1995.
L. J. Fogel, A. J. Owens, and M. J. Walsh. Artificial Intelligence through Simulated Evolution. Wiley, New York, 1966.
T. A. Foley. Computer Graphics Principles and Practice. Addison-Wesley, MA, 1992.
T. Gaskin. DGXWS — PEXlib Programming Manual 3D Programming in X. O'Reilly & Associates, Sebastopol, CA, 1992.
P.D. Gingerich, B.H. Smith, and E.L. Simons. Hind limb of eocene basilosaurus: evidence of feet in whales. Science 249, pages 154–156, 1990.
A. Glassner. Graphics Gems I. Academic Press, California, 1990.
D. E. Goldberg. Genetic Algorithms in Search, Optimization and Machine Learning. Addison-Wesley, MA, 1989.
Jeanine Graf. Interactive evolutionary algorithms in design. In International Conference on Artificial Neural Networks and Genetic Algorithms, pages 227–230, Ecole des Mines d'Alès, France, 1995. Proceedings of the ICANNGA, Springer-Verlag, Vienna.
Jeanine Graf and Banzhaf Wolfgang. Interactive evolution of images. In Proceedings of the Fourth Annual Conference on Evolutionary Programming, pages 53–65, San Diego CA, 1995. The MIT Press, Cambridge, MA.
W. D. Hillis. Co-evolving parasites improve simulated evolution as an optimization procedure. In Physica D 42, 228–234, 1990.
J. H. Holland. Adaption in Natural and Artificial Systems. Ann Arbor, The University of Michigan Press, 1975.
K. De Jong. An analysis of the behavior of a class of genetic adaptive systems. Doctoral dissertation, U. of Mich, 1975.
D. Kirik. Graphics Gems III. Academic Press, California, 1992.
R. Lewontin. Adaptation. Special Issue on Evolution, pages 105–114, 1978.
E. Mayr. Evolution. Special Issue on Evolution, pages 2–13, 1978.
I. Rechenberg. Evolutionsstrategie: Optimierung technischer Systeme nach Prinzipien der biologischen Evolution. Frommann-Holzboog, Stuttgart, 1994.
D. Ruprecht. Geometrische Deformationen als Werkzeug in der graphischen Datenverarbeitung. Doctoral dissertation, University of Dortmund, 1994.
H.-P. Schwefel. Numerical Optimization of Computer Models. Wiley, NY, 1995.
K. Sims. Artificial evolution for computer graphics. Computer Graphics, (25):319–328, 1991.
J.G.M. Thewissen, S.T. Hussain, and M. Arif. Fossil evidence for the origin of aquatic locomotion in archaeocete whales. Science 263, pages 210–212, 1993.
D'Arcy Thompson. On Growth and Form. Cambridge University Press, NY, 1942.
S.P. Todd and W. Latham. Mutator, a Subjective Human Interface for Evolution of Computer Sculptures. IBM United Kingdom Scientific Center Report, 1991.
J. Valentine. The evolution of multicellular plants and animals. Special Issue on Evolution, pages 49–66, 1978.
A. Watt. 3D Computer Graphics. Addison-Wesley, Reading, Massachusetts, second edition, 1993.
G. Woldberg. Digital Image Warping. IEEE Computer Society Press, Los Alamitos, CA, 1990.
D.A. Young and J.A. Pew. The X Window System Programming & Applications with Xt. Prentice Hall, Englewood Cliffs, NJ, 1992.
Author information
Authors and Affiliations
Editor information
Rights and permissions
Copyright information
© 1996 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Graf, J., Banzhaf, W. (1996). Interactive evolution for simulated natural evolution. In: Alliot, JM., Lutton, E., Ronald, E., Schoenauer, M., Snyers, D. (eds) Artificial Evolution. AE 1995. Lecture Notes in Computer Science, vol 1063. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-61108-8_43
Download citation
DOI: https://doi.org/10.1007/3-540-61108-8_43
Published:
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-61108-0
Online ISBN: 978-3-540-49948-0
eBook Packages: Springer Book Archive