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OSSCAR — Object oriented simulation of slotted communication architectures

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Book cover High-Performance Computing and Networking (HPCN-Europe 1996)

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Abstract

Recent advances of physical communication media allow data transmissions at very high transmission capacity and low error rates. Concurrent to this evolution, an increase interest in real-time and multimedia applications can be seen in science, medicine, manufacturing, as well as entertainment. The design, planning and construction of these new communication structures can be supported in an effective manner by their simulation. The class library OSSCAR is being developed at the university of Erlangen-Nürnberg for performance evaluation of slotted high speed networks as ATM, DQDB and CRMA. This paper concerns with the main features of OSSCAR and its underlying modeling technique.

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Heather Liddell Adrian Colbrook Bob Hertzberger Peter Sloot

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© 1996 Springer-Verlag Berlin Heidelberg

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Ulrich, R., Dulz, W. (1996). OSSCAR — Object oriented simulation of slotted communication architectures. In: Liddell, H., Colbrook, A., Hertzberger, B., Sloot, P. (eds) High-Performance Computing and Networking. HPCN-Europe 1996. Lecture Notes in Computer Science, vol 1067. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-61142-8_637

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  • DOI: https://doi.org/10.1007/3-540-61142-8_637

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-61142-4

  • Online ISBN: 978-3-540-49955-8

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