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Modular composing high-performance real-time rendering software

  • 3 New Technologies for Virtual Reality
  • Conference paper
  • First Online:
Multimedia, Hypermedia, and Virtual Reality Models, Systems, and Applications (MHVR 1996)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 1077))

  • 210 Accesses

Abstract

Fast visualisation of a realistic 3D graphics environment is necessary for hypermedia and virtual reality systems. As a rule, powerful hardware is used for this purpose. This paper presents an approach to achieve a high graphics performance on a plain IBM PC; a performance which is comparable to that of powerful workstations for a wide class of applications. Two components of the approach are described: maximum speeding-up of each step of graphics engine pipeline and modular assembly of rendering system for the particular application. We implemented the approach in an authoring toolkit, Virtual Space, which has been used for developing vehicle trainers. The facilities of one of them, marine trainer SmallCaptain, are described.

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References

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Peter Brusilovsky Piet Kommers Norbert Streitz

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© 1996 Springer-Verlag Berlin Heidelberg

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Shturtz, I.V., Belyaev, S.Y. (1996). Modular composing high-performance real-time rendering software. In: Brusilovsky, P., Kommers, P., Streitz, N. (eds) Multimedia, Hypermedia, and Virtual Reality Models, Systems, and Applications. MHVR 1996. Lecture Notes in Computer Science, vol 1077. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-61282-3_13

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  • DOI: https://doi.org/10.1007/3-540-61282-3_13

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-61282-7

  • Online ISBN: 978-3-540-68432-9

  • eBook Packages: Springer Book Archive

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