Abstract
People will invest extraordinary time and effort into learning how to play and win a game. Virtual role-playing environments can be a powerful mechanism of instruction, provided they are constructed such that learning how to play and win the game contributes to a player's understanding of real-world concepts and procedures. This paper describes a pedagogical architecture and an implemented application where students assume a role in a simulated multi-media environment and learn about the real world by competing with other players. The game, which teaches principles of micro-economics, is an implementation of a networked, multiplayer, simulation-based, interactive multi-media, educational environment that illustrates the principles of learning by learning roles.
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© 1996 Springer-Verlag Berlin Heidelberg
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Slator, B.M., Chaput, H.“. (1996). Learning by learning roles: A virtual role-playing environment for tutoring. In: Frasson, C., Gauthier, G., Lesgold, A. (eds) Intelligent Tutoring Systems. ITS 1996. Lecture Notes in Computer Science, vol 1086. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-61327-7_167
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DOI: https://doi.org/10.1007/3-540-61327-7_167
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