Abstract
We investigate simple stochastic games (SSGs): a kind of two-person games under uncertainty, the original model of which was introduced in [L.S. Shapley, Proc. Nat. Acad. Sci. U.S.A. 39 (1953) 1095–1100]. We consider the computational complexity of
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deciding whether a given SSG is stopping (discounted) or not,
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counting the number of all the optimal strategies of SSGs,
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3.
finding an optimal strategy against the player who takes random strategies.
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Yanbe, A., Sakurai, K. (1996). On the complexity of computational problems associated with simple stochastic games. In: Cai, JY., Wong, C.K. (eds) Computing and Combinatorics. COCOON 1996. Lecture Notes in Computer Science, vol 1090. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-61332-3_165
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DOI: https://doi.org/10.1007/3-540-61332-3_165
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