Abstract
Soccer, association football, is a typical team-game, and is considered as a standard problem of multi-agent system and cooperative computation. We are developing Soccer Server, a simulator of soccer, which provides a common test-bench to evaluate various multi-agent systems and cooperative algorithms. We are working on learning co-operative behavior in multi-agent environment using the server. In this article, we report a result of case study of learning selection of play-plans in multi-agent environment.
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© 1996 Springer-Verlag Berlin Heidelberg
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Itsuki, N., Hitoshi, M., Kazuo, H. (1996). Learning cooperative behavior in multi-agent environment a case study of choice of play-plans in soccer. In: Foo, N., Goebel, R. (eds) PRICAI'96: Topics in Artificial Intelligence. PRICAI 1996. Lecture Notes in Computer Science, vol 1114. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-61532-6_48
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DOI: https://doi.org/10.1007/3-540-61532-6_48
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