Abstract
We will present an algorithm, based on SA-techniques and a sampling procedure, that colors a given random 3-colorable graph with high probability in sublinear time. This result is the first theoretical proof for the excellent experimental performance results of Simulated Annealing known from the literature when applied to graph coloring problems.
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© 1997 Springer-Verlag Berlin Heidelberg
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Nolte, A., Schrader, R. (1997). Coloring in sublinear time. In: Burkard, R., Woeginger, G. (eds) Algorithms — ESA '97. ESA 1997. Lecture Notes in Computer Science, vol 1284. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-63397-9_30
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DOI: https://doi.org/10.1007/3-540-63397-9_30
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