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The block-world data model for a collaborative virtual environment

  • Session C-1: Collabarative Media
  • Conference paper
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Worldwide Computing and Its Applications — WWCA'98 (WWCA 1998)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 1368))

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Abstract

This paper reports preliminary results for a block-world data model for the realization of three-dimensional virtual work space. In the block-world data model, every real-world object is represented by a “block” which is a three-dimensional interval defined on three orthogonal spatial axes X, Y, and Z. Database users can enter the block-world database space and can see, touch, and move blocks. However, block representation error may occur. In order to minimize the error, a strict interference checking algorithm is developed by introducing null blocks. The block-world database can be realized by integrating a virtual reality system and an object-oriented database system. The virtual reality system is necessary to provide a three-dimensional virtual work space which users can enter to work, while the object-oriented database system is used to provide database function such as query and update processing. A prototype system is developed to evaluate the block-world data model.

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Yoshifumi Masunaga Takuya Katayama Michiharu Tsukamoto

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© 1998 Springer-Verlag Berlin Heidelberg

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Masunaga, Y. (1998). The block-world data model for a collaborative virtual environment. In: Masunaga, Y., Katayama, T., Tsukamoto, M. (eds) Worldwide Computing and Its Applications — WWCA'98. WWCA 1998. Lecture Notes in Computer Science, vol 1368. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-64216-1_57

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  • DOI: https://doi.org/10.1007/3-540-64216-1_57

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-64216-9

  • Online ISBN: 978-3-540-69704-6

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