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Design and performance in object recognition

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Book cover Graphics Recognition Algorithms and Systems (GREC 1997)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 1389))

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Abstract

We discuss design of vision modules, and discern three conceptual levels of design: the method (as the rationale behind the module as is usually reported in literature), the algorithm (the decomposition in computational steps) and the software code. We argue that at all stages, design goes hand in hand with performance in terms of aptness, correctness and figures of merit. We discuss the need, use and limitations of performance analysis. Also, we opt for a dual system design to include performance analysis in system architecture.

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Karl Tombre Atul K. Chhabra

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© 1998 Springer-Verlag Berlin Heidelberg

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Smeulders, A.W.M., de Boer, C. (1998). Design and performance in object recognition. In: Tombre, K., Chhabra, A.K. (eds) Graphics Recognition Algorithms and Systems. GREC 1997. Lecture Notes in Computer Science, vol 1389. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-64381-8_61

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  • DOI: https://doi.org/10.1007/3-540-64381-8_61

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-64381-4

  • Online ISBN: 978-3-540-69766-4

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