Abstract
Hardware-only development of complex robot behavior is often slow because robot experiments are time-consuming and robotic hardware is subject to failure. The problem is exacerbated in multirobot tasks like robot soccer where successful experiments require several robots to operate correctly simultaneously. Robotics research proceeds more quickly through a cycle of experimentation in simulation and implementation on hardware than through hardware-only implementation. To facilitate research in the RoboCup soccer domain we introduce JavaSoccer, a portable system supporting development of multi-robot control systems in simulation and, potentially, on soccer robots. In simulation, JavaSoccer emulates the dynamics and dimensions of a regulation RoboCup small size robot league game.
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© 1998 Springer-Verlag Berlin Heidelberg
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Balch, T. (1998). JavaSoccer. In: Kitano, H. (eds) RoboCup-97: Robot Soccer World Cup I. RoboCup 1997. Lecture Notes in Computer Science, vol 1395. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-64473-3_59
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DOI: https://doi.org/10.1007/3-540-64473-3_59
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