Abstract
A novel method of visualising data based upon the schooling behaviour of fish is described. The technique allows the user to see complex correlations between data items through the amount of time each fish spends near others. It is an example of a biologically inspired approach to data visualisation in virtual worlds, as well as being one of the first uses of VRML 2.0 and Java to create Artificial Life. We describe an initial application of the system, the visualisation of the interests of a group of users. We conclude that Information Flocking is a particularly powerful technique because it presents data in a colourful, dynamic form that allows people to easily identify patterns that would not otherwise be obvious.
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© 1998 Springer-Verlag Berlin Heidelberg
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Proctor, G., Winter, C. (1998). Information Flocking: Data Visualisation in Virtual Worlds Using Emergent Behaviours. In: Heudin, JC. (eds) Virtual Worlds. VW 1998. Lecture Notes in Computer Science(), vol 1434. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-68686-X_16
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DOI: https://doi.org/10.1007/3-540-68686-X_16
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