Abstract
This paper describes a set of models and related data elements that represent physical properties needed by the simulation algorithms in a virtual environment. This paper also describes a VRML based editor called the SimVRML editor. The data elements represent physical properties used by common models that perform general simulation within virtual environments. The data element class definitions described in this paper can be used by model algorithms and model classes related to the following simulation categories: Vehicle operations, ship and submarine operations, aircraft operations, sensor operations (electronic and visual), communications, role playing, combat operations, industrial, chemical and biological. The SimVRML editor is a virtual environment for editing simulation properties used within general virtual environments that support physical behaviors.
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© 1998 Springer-Verlag Berlin Heidelberg
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Richardson, J.F. (1998). VRML Based Behaviour Database Editor. In: Heudin, JC. (eds) Virtual Worlds. VW 1998. Lecture Notes in Computer Science(), vol 1434. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-68686-X_5
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DOI: https://doi.org/10.1007/3-540-68686-X_5
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Publisher Name: Springer, Berlin, Heidelberg
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Online ISBN: 978-3-540-68686-6
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