Abstract
In this paper, we present the results of a human factor study aimed at comparing the effect of stereoscopic versus monoscopic viewing on human tracking performance. The experimental paradigm involved tracking and grasping gestures toward a 3D moving object. This experiment was performed using different frame rates (from 28 frames per second (fps) down to 1 fps). Results show that monoscopic viewing allowed stable performance (grasping completion time) down to 14 fps. Stereoscopic viewing extended this stabilty to 9 fps, and decrease task completion time by 50 % for frame rate under 7 fps. We observed that stereoscopic viewing did not much increase performance for high frame rates.
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© 1998 Springer-Verlag Berlin Heidelberg
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Richard, P., Hareux, P., Coiffet, P., Burdea, G. (1998). Effect of Stereoscopic Viewing on Human Tracking Performance in Dynamic Virtual Environments. In: Heudin, JC. (eds) Virtual Worlds. VW 1998. Lecture Notes in Computer Science(), vol 1434. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-68686-X_9
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DOI: https://doi.org/10.1007/3-540-68686-X_9
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