Abstract
This paper presents our laboratory’s Intelligent Room, an experimental environment for bringing computation into the realm of ordinary, everyday activity and enabling natural human-computer interaction. We first present the notion of an Intelligent Environment and describe how it differs from other paradigms in human-computer interaction. We then discuss our Intelligent Room’s hardware and software components and one of the room’s current applications. We also outline criteria for designing and evaluating highly interactive spaces.
This material is based upon work supported by the Advanced Research Projects Agency of the Department of Defense under contract number F30602-94-C-0204, monitored through Rome Laboratory and Griffiss Air Force Base. Additional support was provided by the Mitsubishi Electronic Research Laboratories.
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Coen, M.H. (1998). A Prototype Intelligent Environment. In: Streitz, N.A., Konomi, S., Burkhardt, HJ. (eds) Cooperative Buildings: Integrating Information, Organization, and Architecture. CoBuild 1998. Lecture Notes in Computer Science, vol 1370. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-69706-3_6
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DOI: https://doi.org/10.1007/3-540-69706-3_6
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