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References
S. Aggarwal, H. Banavar, A. Khandelwal, S. Mukherjee, and S. Rangarajan, “Accuracy in Dead-Reckoning Based Distributed Multi-Player Games,” Proceedings of ACM SIGCOMM 2004 Workshop on NetGames' 04: Network and System Support for Games, Portland, Oregon, USA, pp. 161–165, 2004.
K. Alex and S. Taylor, “Using Determinism to Improve the Accuracy of Dead Reckoning Algorithms,” Proceedings of Simulation Technologies and Training Conference, Sydney, 2000.
L. Pantel and L.C. Wolf, “On the Suitability of Dead Reckoning Schemes for Games,” Proceedings of the First Workshop on Network and System Support for Games, ACM Press, New York, pp. 79–84, 2002.
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© 2008 Springer-Verlag
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(2008). Dead Reckoning. In: Furht, B. (eds) Encyclopedia of Multimedia. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-78414-4_291
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DOI: https://doi.org/10.1007/978-0-387-78414-4_291
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