Definition
Digital cinema includes new computer technologies including the creation of synthetic images, to produce action movies.
While traditional way to make, distribute and consume cinema is becoming obsolete, the IT is promoting the emergence of technologies of digital cinema [1]. Rendering engines can now produce synthetic images in a so realistic way that they can be integrated in a high quality live action movie. Results obtained with digital cinema technologies range from post production effects, such as removing an actor's blemish or fixing a light, to digital animations, such as creating scene where real actors live together with synthetic characters (think Gollum in the Lord of the Rings). Since then, Hollywood has begun a technological revolution creating movies previously impossible to display convincingly, such as, for example, Jurassic Park, Terminator 2, Star Wars, Shrek, Toy Story and Monster Inc. To create this kind of movies a great computational power is needed...
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J. Korris and M. Macedonia, βThe End of Celluloid: Digital Cinema Emerges,β IEEE Computer, Vol. 34, No. 4, April 2002, pp. 96β98.
M. Macedonia, βThe GPU Enter Computing Mainstream,β IEEE Computer, Vol. 36, No. 10, October 2003, pp. 106β108.
M. Ollis and T. Williamson, βThe Future of 3D Video,β IEEE Computer, Vol. 34, No. 6, June 2001, pp. 97β99.
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Β© 2008 Springer-Verlag
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(2008). Digital Cinema. In: Furht, B. (eds) Encyclopedia of Multimedia. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-78414-4_299
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DOI: https://doi.org/10.1007/978-0-387-78414-4_299
Publisher Name: Springer, Boston, MA
Print ISBN: 978-0-387-74724-8
Online ISBN: 978-0-387-78414-4
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