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Information Technology and Art: Concepts and State of the Practice

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Abstract

The interaction between information technology (IT) and art is an increasing trend. Science, art and technology have been connected since the 60’s, when scientists, artists, and inventors started to cooperate and use electronic instruments to create art. In 1960 Marshall McLuhan predicted the idea that the era of “machine-age” technology was next to close, and the electronic media were creating a new way to perform art [1]. The literature is full with examples of artists applying mathematics, robotic technology, and computing to the creation of art. The work in [2] is a good introduction to the merge of IT and art and introduces genetic art, algorithmic art, applications of complex systems and artificial intelligence. The intersection is drawing attention of people from diverse background and it is growing in size and scope. For these reasons, it is beneficiary for people interested in art and technology to know each other’s background and interests well. In a multidisciplinary collaboration, the success depends on how well the different actors in the project collaborate and understand each other. See [3] for an introduction about multidisciplinary issues. Meyer and others in [4] explains the collaboration process between artists and technologists.

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Correspondence to Salah Uddin Ahmed .

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Ahmed, S.U., Camerano, C., Fortuna, L., Frasca, M., Jaccheri, L. (2009). Information Technology and Art: Concepts and State of the Practice. In: Furht, B. (eds) Handbook of Multimedia for Digital Entertainment and Arts. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-89024-1_25

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  • DOI: https://doi.org/10.1007/978-0-387-89024-1_25

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