Abstract
Cone Trees are an appealing interactive 3D visualisation technique for hierarchical data structures. They were originally intended to maximise effective use of available screen space and to better exploit the abilities of the human perceptual system. Prior work has focused on the fidelity of the visualisation rather than providing empirical user studies. This paper describes the design, implementation and evaluation of a lowfidelity animated and rapidly interactive 3D cone tree system. Results of the evaluation show that our subjects were slower at locating data using cone trees than when using a ‘normal’ tree browser, and that their performance deteriorated rapidly as the branching factor of the data-structure increased. Qualitative results, however, indicate that the subjects were enthusiastic about the cone tree visualisation and that they felt it provided a better ‘feel’ for the structure of the information space.
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© 2000 Springer-Verlag London
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Cockburn, A., McKenzie, B. (2000). An Evaluation of Cone Trees. In: McDonald, S., Waern, Y., Cockton, G. (eds) People and Computers XIV — Usability or Else!. Springer, London. https://doi.org/10.1007/978-1-4471-0515-2_28
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DOI: https://doi.org/10.1007/978-1-4471-0515-2_28
Publisher Name: Springer, London
Print ISBN: 978-1-85233-318-8
Online ISBN: 978-1-4471-0515-2
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