Abstract
Virtual environment technology, such as flight simulators, medical simulators and games, is making vast steps in realism and speed. For convincing interactive environments, gaseous effects, such as fire, dust and smoke, are needed. To achieve this realism, we have several design goals we wish to meet:
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Animation must support real-time applications;
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The method should be able to represent a variety of phenomena;
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The effect must occupy three-dimensional space;
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Other objects in the environment must be able to interact with the effect;
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A variety of shapes should be supported;
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The basic shape should allow for easy deformations or propagation.
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© 2000 Springer-Verlag London
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King, S.A., Crawfis, R.A., Reid, W. (2000). Fast Volume Rendering and Animation of Amorphous Phenomena. In: Chen, M., Kaufman, A.E., Yagel, R. (eds) Volume Graphics. Springer, London. https://doi.org/10.1007/978-1-4471-0737-8_14
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DOI: https://doi.org/10.1007/978-1-4471-0737-8_14
Publisher Name: Springer, London
Print ISBN: 978-1-85233-192-4
Online ISBN: 978-1-4471-0737-8
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