Skip to main content

A Simplified Representation of 3D Human Faces adapted from 2D Images

  • Conference paper
  • 132 Accesses

Abstract

An approach towards simplified models of human faces, given 2D images, is proposed in this paper. The tool involves the utilization of the 2D views -upon which certain protuberant points are automatically detected- and the adaptation of a generic 3D head model (polygon mesh) according to the information gained by the available views. This mesh provides shape information which -combined with texture information- efficiently describes specific 3D human faces.

Issues related to luminance differences and rotation variations between the available views, are successfully dealt with within the texture map creation process. A set of localized transformations is also applied, in order to preserve the continuity of the human head surface. Besides this, the problem of using a minimum organic model representation is addressed. The aspect under which this issue is verged upon, is that of the solution of a trade-off problem between low computational complexity and high approximation quality.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. A. Samal and P. Iyengar,”Automatic Recognition and Analysis of Human Faces and Facial Expressions: A Survey,” Pattern Recognition, vol. 25, no. 1, pp. 65–77, 1992.

    Article  Google Scholar 

  2. K. Sengupta and J. Ohya,”An affine coordinate based algorithm for repro-jecting the human face for identification tasks,” ICIP’97, Santa Barbara, USA, Oct. 1997.

    Google Scholar 

  3. A. Jain,”Fundamentals of digital image processing”, Prentice Hall, 1989.

    MATH  Google Scholar 

  4. N. Tsapatsoulis, K. Karpouzis, G. Votsis, and S. Kollias,”Analysis by Synthesis of Facial Images Based on Frontal and Profile Views,” Proc. of IWSNHC3DI Conference, Rhodes, Sept. 1997.

    Google Scholar 

  5. Y. Lee, D. Terzopoulos and K. Waters,”Realistic Modelling of Facial Animation,” SIGGRAPH 95, L.A, USA, Aug. 1995.

    Google Scholar 

  6. J. Cohen, D. Manocha and M. Olano,”Simplifying Polygonal Models Using Successive Mappings,” Proceedings of IEEE Visualization ‘97, pp. 395–402 and 564.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 1998 Springer-Verlag London Limited

About this paper

Cite this paper

Votsis, G., Tsapatsoulis, N., Karpouzis, K., Kollias, S. (1998). A Simplified Representation of 3D Human Faces adapted from 2D Images. In: Marshall, S., Harvey, N.R., Shah, D. (eds) Noblesse Workshop on Non-Linear Model Based Image Analysis. Springer, London. https://doi.org/10.1007/978-1-4471-1597-7_7

Download citation

  • DOI: https://doi.org/10.1007/978-1-4471-1597-7_7

  • Publisher Name: Springer, London

  • Print ISBN: 978-3-540-76258-4

  • Online ISBN: 978-1-4471-1597-7

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics