Skip to main content

Hyperstories for Learning

  • Conference paper
Hypermedia Design

Part of the book series: Workshops in Computing ((WORKSHOPS COMP.))

  • 59 Accesses

Abstract

We present a conceptual model for building hyperstories. Hyperstories are the hypermedia version of literary stories. The model combines static and dynamic aspects of a computer environment such as a nested context, allowing navigation through a virtual world. The flexibility of the model supports things such as the existence of objects to be acted on by the learner, autonomous objects or characters who represent entities that live independently from users, the reusability of entities and environments to avoid repetitive work, and a clear separation between content representation and interface management.

We introduce a methodology for using hyperstories to enhance learning and thinking in a constructivist way. We discuss different aspects involved in the implementation of hyperstories. Finally, we analyze some further trends and issues in this growing line of research.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. S. Allesi, Trollip, S. “ Computer-based instruction: Methods and development”, New Jersey: Prentice Hall Inc., 1991.

    Google Scholar 

  2. Appino P., Lewis J., Koved L et al, “An Architecture for Virtual Worlds”, Presence, Volume 1, Number 1, Winter 1992, MIT Journals.

    Google Scholar 

  3. A. Bork, “Personal computer for education”, New York: Harper & Row Publisher, 1985.

    Google Scholar 

  4. M. Casanova, L. Tucherman, J.L. Neto, N. Rodriguez, L.Soares, “The nested context model for hyperdocuments”, Proceedings of Hypertext ’91.

    Google Scholar 

  5. Furuta R., Stotts D., “The Trellis Hypertext Reference Model”, In Proceedings of the Hypertext Standarization Workshop, National Institute of Standards and Technology, January 1990, pp. 83–93.

    Google Scholar 

  6. F. Garzotto, P. Paolini, D. Schwabe, “HDM. A Model for the design of Hypertext applications”. Proceedings of Hypertext ’91.

    Google Scholar 

  7. Halasz F., Schwartz M., “The Dexter Hypertext Reference Model”, In Proceedings of the Hypertext Standarization Workshop, National Institute of Standards and Technology, January 1990, pp. 95–133.

    Google Scholar 

  8. Y. Kafai, E. Solloway, “Computational gifts for the barney generation”, Communications of the ACM, 37(9), pp. 19–22., 1994.

    Article  Google Scholar 

  9. M. Kelso, P. Weyhrauch, J. Bates, “Dramatic Presence”, Presence, Volume 2, Number 1, Winter 1993, MIT press.

    Google Scholar 

  10. Lange D., “A Formal Model of Hypertext”, In Proceedings of the Hypertext Standarization Workshop, National Institute of Standards and Technology, January 1990, pp. 145–166.

    Google Scholar 

  11. Lewis J., Koved L. & Ling D., “Dialogue structures for virtual worlds”, In CHI’91 Conference Proceedings, May 1991, New Orleans, USA. pp. 131–136.

    Google Scholar 

  12. M. Lumbreras, “A hypertext for blind people”, poster of Hypertext ’93, Seattle, 1993.

    Google Scholar 

  13. J. Sanchez, “The conceptualization of hyperstories”, Working Document, 1992.

    Google Scholar 

  14. J. Sánchez, Mallegas, A., Cernuzzi, L., Rossi, G., Lumbreras, M. And Díaz, A. “A conceptual framework for nuilding hyperstories”. In Ed-Media ’94 Conference Proceedings, p.761.

    Google Scholar 

  15. Sánchez, J. & Lumbreras, M., “Interfaces for learning”. To be Published in Advances in Human/Factors: Human-Computer Interaction. Elsevier Publishers.

    Google Scholar 

  16. Taivalsaari, A., “Object-Oriented programming with modes”, pp. 25–32, June 1993.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 1996 British Computer Society

About this paper

Cite this paper

Sanchez, J., Lumbreras, M., Bibbo, L.M. (1996). Hyperstories for Learning. In: Fraïssé, S., Garzotto, F., Isakowitz, T., Nanard, J., Nanard, M. (eds) Hypermedia Design. Workshops in Computing. Springer, London. https://doi.org/10.1007/978-1-4471-3082-6_24

Download citation

  • DOI: https://doi.org/10.1007/978-1-4471-3082-6_24

  • Publisher Name: Springer, London

  • Print ISBN: 978-3-540-19985-4

  • Online ISBN: 978-1-4471-3082-6

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics