Abstract
Object-oriented programming is ideal for improving the performance of hypermedia. Another way is to analyze their contents. Semiotics is a means to this end. Evidently, in hypermedia there is one intersection where there are diverse types of messages. These produce reproductions -or redundancy- and ambiguity of meaning. The ambiguity is generated up on employing concepts or ideas that denote more than one meaning. A method followed by some producers of hypermedia is the reproduction of the messages. Repetition of these reproductions gives several possible ways of eliminating ambiguities. What is being presented is normally explained two or more times, with different messages. This form is used in the processes of traditional education, but here it has negative results. The processing time is longer.
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© 1996 British Computer Society
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Ficarra, F.V.C. (1996). A Method that Improves the Design of Hypermedia: Semiotics. In: Fraïssé, S., Garzotto, F., Isakowitz, T., Nanard, J., Nanard, M. (eds) Hypermedia Design. Workshops in Computing. Springer, London. https://doi.org/10.1007/978-1-4471-3082-6_25
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DOI: https://doi.org/10.1007/978-1-4471-3082-6_25
Publisher Name: Springer, London
Print ISBN: 978-3-540-19985-4
Online ISBN: 978-1-4471-3082-6
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