Skip to main content

An Investigation Into Dynamic Multi-Sensory Product Experience Based on Online Shopping

  • Conference paper
  • First Online:
Book cover Concurrent Engineering Approaches for Sustainable Product Development in a Multi-Disciplinary Environment

Abstract

In recent years, product design and development has shifted its paradigm from focusing on functional and technological aspects to user-centered concerns. Therefore, understanding consumers’ experience and satisfying their requirements become essential for a successful product. Designers are encouraged to design for users’ multi-sensory experience from the contextual level. In this study we propose a Scenario Co-build System (SCS) to fill in the gap that individual difference is seldom considered when tackling the multiple contextual factors in user involvement. It aims at helping users and designers to co-build a more customized scenario which can link up with one’s real life more closely to facilitate the acquisition of user experience. Based on the SCS, a case study in online shopping is carried out to investigate users’ dynamic multi-sensory experience under three basic phases, viz. ‘purchasing phase’, ‘first contacting phase’ and ‘afterward using phase’. Several issues including sensory compensation, the representation types, differences between expected and real experience, emotions, individual differences and influence of scenarios are discussed in this study.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 259.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 329.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 329.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  • Buchenau, M., & Suri, J. F. (2000). Experience prototyping. Paper presented at the the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques, Brooklyn, New York, USA.

    Google Scholar 

  • Chen, C.-H., Sato, K., & Lee, K.-P. (2009). Human-centered product design and development. Advanced Engineering Informatics, 23(2), 140-141.

    Google Scholar 

  • Citrin, A. V., Stem, D. E., Spangenberg, E. R., & Clark, M. J. (2003). Consumer need for tactile input: an internet retail challenge. Journal of Business Research, 56, 915-922.

    Google Scholar 

  • Djajadiningrat, J. P., Overbeeke, C. J., & Wensveen, S. A. G. (2000, 12-14 April). Augmenting Fun and Beauty: A Pamphlet. Paper presented at the DARE 2000: Designing Augmented Reality Environments, Helsingor, Denmark.

    Google Scholar 

  • Go, K., & Carroll, J. M. (2004). The blind men and the elephant: views of scenario-based system design. interactions, 11, 44-53.

    Google Scholar 

  • Hassenzahl, M., & Tractinsky, N. (2006). User experience - a research agenda. Behaviour & Information Technology, 25(2), 91-97.

    Google Scholar 

  • Jakesch, M., Zachhuber, M., Leder, H., Spingler, M., & Carbon, C.-C. (2011). Scenario-based touching: on the influence of top-down processes on tactile and visual appreciation. Research in engineering design (Res Eng Design), 22(3), 143-152.

    Google Scholar 

  • MacDonald, A. S. (2001). Aesthetic intelligence: Optimizing user-centred design. Journal of Engineering Design, 12(1), 37-45.

    Google Scholar 

  • Rijn, H. v., & Stappers, P. J. (2008). Expressions of Ownership: motivating users in a co-design process. Paper presented at the the Tenth Anniversary Conference on Participatory Design, Bloomington, Indiana, USA.

    Google Scholar 

  • Sanders, E. B.-N. (1999, 9-11 September). Postdesign and Participatory Culture. Paper presented at the Useful and Critical: The Position of Research in Design, Tuusula, Finland.

    Google Scholar 

  • Schifferstein, H. N. J., & Desmet, P. M. A. (2008). Tools facilitating multi-sensory product design. The Design Journal, 11(2), 137-158.

    Google Scholar 

  • Spence, C., & Gallace, A. (2011). Multisensory Design: Reaching Out to Touch the Consumer. Psychology & Marketing, 28(3), 267-308.

    Google Scholar 

  • Stappers, P. J., Rijn, H. v., Kistemaker, S. C., Hennink, A. E., & Visser, F. S. (2009). Designing for other people’s strengths and motivations: Three cases using context, visions, and experiential prototypes. Advanced Engineering Informatics, 23, 174-183.

    Google Scholar 

  • Vergara, M., Mondragón, S., Sancho-Bru, J. L., Company, P., & Agost, M.-J. (2011). Perception of products by progressive multisensory integration. A study on hammers. Applied Ergonomics, 42, 652-664.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Nai-Feng Chen .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2013 Springer-Verlag London

About this paper

Cite this paper

Chen, NF., Chen, CH., Khoo, L.P., Foo, C. (2013). An Investigation Into Dynamic Multi-Sensory Product Experience Based on Online Shopping. In: Stjepandić, J., Rock, G., Bil, C. (eds) Concurrent Engineering Approaches for Sustainable Product Development in a Multi-Disciplinary Environment. Springer, London. https://doi.org/10.1007/978-1-4471-4426-7_76

Download citation

  • DOI: https://doi.org/10.1007/978-1-4471-4426-7_76

  • Published:

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-4425-0

  • Online ISBN: 978-1-4471-4426-7

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics