Abstract
The project combines art education approaches and portfolio work to develop artistic processes with digital media technology. A new concept to support digital media literacy of young people is developed, tested and evaluated. It brings together art and technology education accompanied by a specific mentoring concept including portfolios. The project realizes an education-through-art approach to technology in five thematic media modules such as robotics, interactive light installation, smart textile, sound as well as games. The latter will be described in the context of the GamesLab ON/OFF, realized at ZKM with student mentors and young people. The GamesLab ON/OFF approach encourages the participants to develop, design and perform their own game concept using the Web, a variety of media, technologies and the physical learning space of the ZKM media museum.
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- 1.
The German term of Schlüsselqualifikationen.
- 2.
Website: http://deaddrops.com/blog [20.6.2014].
- 3.
“ZKM_Gameplay is the new permanent exhibition on the theme of video games and experimented forms of play. Since its opening in 1997, numerous computer games have been presented at the ZKM | Media Museum in Karlsruhe, since these reflect an essential part within modern society heavily influenced by digitalized realities of life. For centuries new artistic, experimental, media-reflective as well as ‘serious’ games have evolved. The cultural and economic power of digital games and gameplay have experienced and continuous growth. This has made the games an important object of the ZKM.” http://on1.zkm.de/zkm/stories/storyReader$8340
- 4.
The MediaArt@Edu research project portfolio refers to preparatory work tried at universities within the framework of the ‘Aesthetic Research Book’ portfolio variant and the ‘Artistic Research Book’ (Reimann and Biazus 2007) portfolio variants.
- 5.
In Germany, the ‘Berichtsheft’ is a compulsory regular task in the framework of the dual system of vocational education and training and has to be controlled by the trainer.
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Acknowledgements
This chapter is based on the research project MediaArt@Edu – funded by the Research Planning and Education. Further, we would like to thank the (GMK), an incorporate society concerned with media education and communication culture, to support the idea of MediaArtLab@School. We would like to thank the BMBF, Federal Ministry of Education and Research and the DLR as well as the project partners Agentur für Arbeit Karlsruhe (agency for employment Karlsruhe) and their collaboration partners USS and AAW. We further thank the participants of the vocational preparation measures (BVB) of the year 2013/2014 of the Agency of Employment Karlsruhe, department BVB as well as the referee Thorsten Belzer of the department Museum Communications (Head: Janine Burger) and Banu Beyer at ZKM, the Center for Art and Media Karlsruhe. Further, we thank the students of KIT, the members of the project team, namely, Sabine Bauer, Raphaela Pelliccia, Nicole Widmann, Christian Schneider, Carolin Uller as well as Tobias Brauchler who worked as student assistants and mentors in the module GamesLab ON/OFF and who supported the evaluation of the project.
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Reimann, D., Bekk, S. (2015). Game Design with Portfolios and Creative Skills. In: Zagalo, N., Branco, P. (eds) Creativity in the Digital Age. Springer Series on Cultural Computing. Springer, London. https://doi.org/10.1007/978-1-4471-6681-8_13
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