Abstract
The research reported here is conducted within the ongoing research project “Prosodic Segmentation and Structuring of Dialogue”. The object of study in the project is the prosody of dialogue in a language technology framework. The specific goal of our research is to increase our understanding of how the prosodic aspects of speech are exploited interactively in dialogue—the genuine environment for prosody—and on the basis of this increased knowledge to be able to create a more powerful prosody model. In this paper we give an overview of project design and methods and present some tentative findings.
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Bruce, G., Granström, B., Gustafson, K., Horne, M., House, D., Touati, P. (1997). On the Analysis of Prosody in Interaction. In: Sagisaka, Y., Campbell, N., Higuchi, N. (eds) Computing Prosody. Springer, New York, NY. https://doi.org/10.1007/978-1-4612-2258-3_4
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DOI: https://doi.org/10.1007/978-1-4612-2258-3_4
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