Abstract
In medical education, human patient simulators, or manikins, are a well established method of teaching medical skills. The current state of the art manikins are limited in their functions by a fixed number of in-built hardware devices, such as pressure sensors and motor actuators that control the manikin behaviors and responses.
In this work, we review several research projects, where applied techniques from the fields of Augmented and Mixed Reality allowed to significantly expand manikin functionality. We will pay special attention to tactile augmentation, and describe in detail a fully functional “touch-enabled” human manikin, developed at SimTiki Medical Simulation Center, University of Hawaii. Also, we will outline possible extensions of the proposed touch-augmented human patient simulator and share our thoughts on the future directions in use of Augmented Reality in medical education.
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- 1.
Laerdal Medical Corporation, http://www.laerdal.com.
- 2.
CyberGlove, by Immersion Corporation, http://www.immersion.com.
- 3.
Workshop on Medical Simulation Systems at the 18th Annual Asia Pacific Military Medicine Conference, Singapore, April 2008, http://www.apmmc.org/.
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Ascension Technology Corporation, http://www.ascension-tech.com.
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Sherstyuk, A., Vincent, D., Berg, B., Treskunov, A. (2011). Mixed Reality Manikins for Medical Education. In: Furht, B. (eds) Handbook of Augmented Reality. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-0064-6_23
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