Abstract
In virtual worlds of multi-user online games such as World of Warcraft and social platforms such as Second Life Non-Player Characters (NPCs) have become an essential element. NPCs moderate the game plot, make the artificial world more vivid and create an immersive environment. They are also necessary to populate new worlds which otherwise would be deserted and unamusing. Especially, dialogue and natural language abilities are important characteristics for entertaining NPCs, but the capabilities in autonomous acting and communication are still very limited. Most NPCs do not allow for natural language input and provide only a simple drop-down menu for dialogues with the user´s avatar.
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Acknowledgements
The system described in this paper is a result of the project “KomParse”, funded by the ProFIT program of the Federal State of Berlin and the EFRE program of the European Union. Many thanks go to our project partners.
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Klüwer, T., Adolphs, P., Xu, F., Uszkoreit, H. (2011). A Dialogue System for Conversational NPCs. In: Delgado, RC., Kobayashi, T. (eds) Proceedings of the Paralinguistic Information and its Integration in Spoken Dialogue Systems Workshop. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-1335-6_34
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DOI: https://doi.org/10.1007/978-1-4614-1335-6_34
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