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Multi-agent Learning Algorithms

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Definition

Multi-agent learning (MAL) refers to settings in which multiple agents learn simultaneously. Usually defined in a game theoretic setting, specifically in repeated games or stochastic games, the key feature that distinguishes MAL from single-agent learning is that in the former the learning of one agent impacts the learning of others. As a result, neither the problem definition for multi-agent learning nor the algorithms offered follow in a straightforward way from the single-agent case. In this second of two entries on the subject, we focus on algorithms.

Some MAL Techniques

We will discuss three classes of techniques – one representative of work in game theory, one more typical of work in artificial intelligence (AI), and one that seems to have drawn equal attention from both communities.

Model-Based Approaches

The first approach to learning we discuss, which is common in the game theory literature, is the model-based one. It adopts the following general scheme:

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Notes

  1. 1.

    Requisite background in game theory can be obtained from the many introductory texts, and most compactly from Leyton-Brown and Shoham (2008). Game theoretic work on multiagent learning is covered in Fudenberg and Levine (1998) and Young (2004). An expanded discussion of the problems addressed under the header of MAL can be found in Shoham et al. (2007), and the responses to it in Vohra and Wellman (2007). Discussion of MAL algorithms, both traditional and more novel ones, can be found in the above references, as well as in Greenwald and Littman (2007).

Recommended Reading

Requisite background in game theory can be obtained from the many introductory texts, and most compactly from Leyton-Brown and Shoham (2008). Game theoretic work on multiagent learning is covered in Fudenberg and Levine (1998) and Young (2004). An expanded discussion of the problems addressed under the header of MAL can be found in Shoham et al. (2007), and the responses to it in Vohra and Wellman (2007). Discussion of MAL algorithms, both traditional and more novel ones, can be found in the above references, as well as in Greenwald and Littman (2007).

  • Fudenberg D, Levine D (1998) The theory of learning in games. MIT, Cambridge

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  • Greenwald A, Littman ML (eds) (2007) Special issue on learning and computational game theory. Mach Learn 67(1–2):3–6

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  • Leyton-Brown K, Shoham Y (2008) Essentials of game theory. Morgan and Claypool, San Rafael

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  • Shoham Y, Powers WR, Grenager T (2007) If multiagent learning is the answer, what is the question? Artif Intell 171(1):365–377. Special issue on foundations of multiagent learning

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  • Vohra R, Wellman MP (eds) (2007) Special issue on foundations of multiagent learning. Artif Intell 171(1)

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  • Young HP (2004) Strategic learning and its limits. Oxford University Press, Oxford

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Correspondence to Yoav Shoham .

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Shoham, Y., Powers, R. (2017). Multi-agent Learning Algorithms. In: Sammut, C., Webb, G.I. (eds) Encyclopedia of Machine Learning and Data Mining. Springer, Boston, MA. https://doi.org/10.1007/978-1-4899-7687-1_569

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