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Action Tree Convolutional Networks: Skeleton-Based Human Action Recognition

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Advances in Multimedia Information Processing – PCM 2018 (PCM 2018)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11166))

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Abstract

This paper is mainly about addressing the problem of skeleton-based human activity recognition: ignoring the structure and relationship between skeleton joints and body-parts, the existence of a large amount of useless information in the activity data, and poor generalization ability. In order to solve the shortcomings of existing mainstream methods used for human action recognition, we propose a novel method named Action Tree Convolutional Networks (ATCNs). This method uses a data based auto-designed Action Tree network to dynamically generate a tree of nodes/body-parts and a semantic attention center, profoundly emphasizing the relations and semantics of nodes/body-parts. This method we introduced has a great improvement on the previous algorithm’s neglect of the importance of nodes/body-parts relation, and improves the generalization ability of the algorithm. Through experiments on Kinetics and NTU-RGB+D datasets, our method achieves better performance improvements over other state-of-the-art methods.

Z. Zhang, B. Han and C. Zhu—These authors contributed equally to this work.

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Correspondence to Wenjie Liu .

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Liu, W., Zhang, Z., Han, B., Zhu, C. (2018). Action Tree Convolutional Networks: Skeleton-Based Human Action Recognition. In: Hong, R., Cheng, WH., Yamasaki, T., Wang, M., Ngo, CW. (eds) Advances in Multimedia Information Processing – PCM 2018. PCM 2018. Lecture Notes in Computer Science(), vol 11166. Springer, Cham. https://doi.org/10.1007/978-3-030-00764-5_72

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  • DOI: https://doi.org/10.1007/978-3-030-00764-5_72

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-00763-8

  • Online ISBN: 978-3-030-00764-5

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