Skip to main content

Virtual Reality for Cultural Heritage Monuments – from 3D Data Recording to Immersive Visualisation

  • Conference paper
  • First Online:
Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection (EuroMed 2018)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11197))

Included in the following conference series:

Abstract

Recent advances in contemporary Virtual Reality (VR) technologies are going to have a significant impact on everyday life. Through VR it is possible to virtually explore a computer-generated environment as a different reality, and to immerse oneself into the past or in other virtual environments without leaving the current real-life situation. Cultural heritage (CH) monuments are ideally suited both for thorough multi-dimensional geometric documentation and for realistic interactive visualisation in immersive VR applications. Furthermore, VR is increasingly in use for virtual locations to enhance a visitor’s experience by providing access to additional materials for review and deepening knowledge either before or after the real visit. Using today’s available 3D technologies a virtual place is no longer just a presentation of geometric environments on the Internet or a virtual tour of the place using panoramic photography. Additionally, the game industry offers tools for interactive visualisation of objects to motivate users to virtually visit objects and places. This paper presents the generation of virtual 3D models for different cultural heritage monuments and their processing for data integration into the two game engines Unity and Unreal. The workflow from data acquisition to VR visualisation using the VR system HTC Vive, including the necessary programming for navigation and interactions, is described. Furthermore, the use (including simultaneous use of multiple end-users) of such a VR visualisation for CH monuments is discussed.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 59.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 79.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Gaitatzes, A., Christopoulos, D., Roussou, M.: Reviving the past: cultural heritage meets virtual reality. In: Proceedings of the Conference on Virtual Reality, Archaeology and Cultural Heritage, pp. 103–110 (2001)

    Google Scholar 

  2. Anderson, E.F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P., De Freitas, S.: Developing serious games for cultural heritage: a state-of-the-art review. Virtual Reality 14(4), 255–275 (2010)

    Article  Google Scholar 

  3. Mortara, M., Catalano, C.E., Bellotti, F., Fiucci, G., Houry-Panchetti, M., Petridis, P.: Learning cultural heritage by serious games. J. Cult. Herit. 15(3), 318–325 (2014)

    Article  Google Scholar 

  4. Kersten, T., Tschirschwitz, F., Deggim, S.: Development of a virtual museum including a 4D presentation of building history in virtual reality. In: The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 42-2/W3, pp. 361–367 (2017)

    Google Scholar 

  5. Edler, D., Husar, A., Keil, J., Vetter, M., Dickmann; F.: Virtual Reality (VR) and Open Source Software: A Workflow for Constructing an Interactive Cartographic VR Environment to Explore Urban Landscapes. Kartographische Nachrichten – Journal of Cartography and Geographic Information, issue 1, pp. 5–13, Bonn, Kirschbaum Verlag (2018)

    Google Scholar 

  6. Kersten, T., Acevedo Pardo, C., Lindstaedt, M.: 3D Acquisition, Modelling and Visualization of north German Castles by Digital Architectural Photogrammetry. In: The International Archives of Photogrammetry, Remote Sensing and Spatial Information Sciences, 35(5/B2), pp. 126–132 (2004)

    Google Scholar 

  7. Kersten, Th., Hinrichsen, N., Lindstaedt, M., Weber, C., Schreyer, K., Tschirschwitz, F.: Architectural Historical 4D Documentation of the Old-Segeberg Town House by Photogrammetry, Terrestrial Laser Scanning and Historical Analysis. In: Lecture Notes in Computer Science, vol. 8740, pp. 35–47, Springer Internat. Publishing Switzerland (2014)

    Google Scholar 

  8. Lindstaedt, M., Mechelke, K., Schnelle, M., Kersten, T.: Virtual reconstruction of the Almaqah temple of yeha in ethiopia by terrestrial laser scanning. In: The Internat. Archives of Photogrammetry, Remote Sensing & Spatial Inform. Sciences, 38(5/W16) (2011)

    Google Scholar 

  9. Deggim, S., Kersten, T., Tschirschwitz, F., Hinrichsen, N.: Segeberg 1600 – reconstructing a historic town for virtual reality visualisation as an immersive experience. In: The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 42(2/W8), pp. 87–94 (2017)

    Google Scholar 

  10. Deggim, S., Kersten, T., Lindstaedt, M., Hinrichsen, N.: The return of the Siegesburg - 3D-reconstruction of a disappeared and forgotten monument. In: The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 42(2/W3), pp. 209–215 (2017)

    Google Scholar 

  11. Kersten, T., et al.: The Selimiye Mosque of Edirne, Turkey – an immersive and interactive virtual reality experience using HTC Vive. In: The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLII-5/W1, pp. 403–409 (2017)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Thomas P. Kersten .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Kersten, T.P., Tschirschwitz, F., Deggim, S., Lindstaedt, M. (2018). Virtual Reality for Cultural Heritage Monuments – from 3D Data Recording to Immersive Visualisation. In: Ioannides, M., et al. Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. EuroMed 2018. Lecture Notes in Computer Science(), vol 11197. Springer, Cham. https://doi.org/10.1007/978-3-030-01765-1_9

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-01765-1_9

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-01764-4

  • Online ISBN: 978-3-030-01765-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics