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Designing Learning Experiences for Interactive Digital Narrative Literacy: A New Paradigm

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11318))

Abstract

Leveraging librarians’ expertise in the design and support of literacy programs, this workshop will provide a forum for educators and practitioners to critically examine the nature and role of interactive digital narrative literacy. Workshop participants will collaborate in the development of a framework of interactive digital narrative literacy competencies through critical examination of representative case studies.

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References

  1. ARIS games Homepage. https://fielddaylab.org/make/aris/. Accessed 6 Aug 2018

  2. Voyage Virtual Homepage. https://www.voyagevirtualmedia.com/. Accessed 31 July 2018

  3. Voyage Homepage. https://www.etc.cmu.edu/projects/voyage/. Accessed 31 July 2018

  4. Resonant Games. http://resonantgames.com/index.html. Accessed 2 Aug 2018

  5. Klopfer, E., Haas, J., Osterweil, S., Rosenheck, L.: Resonant Games, Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday. PubPub (2018). Avail through open access. https://www.resonant.games/pub/resonantgames. Accessed 5 Aug 2018

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Correspondence to Emily Coolidge Toker .

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© 2018 Springer Nature Switzerland AG

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Bell, E., Toker, E.C., Hanna, P. (2018). Designing Learning Experiences for Interactive Digital Narrative Literacy: A New Paradigm. In: Rouse, R., Koenitz, H., Haahr, M. (eds) Interactive Storytelling. ICIDS 2018. Lecture Notes in Computer Science(), vol 11318. Springer, Cham. https://doi.org/10.1007/978-3-030-04028-4_75

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  • DOI: https://doi.org/10.1007/978-3-030-04028-4_75

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-04027-7

  • Online ISBN: 978-3-030-04028-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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