Abstract
Using advanced deep learning methods, artificial intelligence is able to achieve unprecedented high performance in playing complex board games. However, in conventional practice, models for different games require separate training with domain-specific datasets, which is not conducive to enable the full use of the correlation between tasks and may cause unnecessary consumption of computing resources. This paper presents a novel multi-task learning framework for the training of deep-convolutional-neural-network-based evaluation functions for two heterogeneous but related games – chess and shogi. Experimental results show that the application of the proposed framework improved the prediction accuracy for both networks with limited training steps.
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Acknowledgement
A part of this work was supported by JSPS KAKENHI Grant Number 16H02927 and by JST, PRESTO.
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Wan, S., Kaneko, T. (2018). Heterogeneous Multi-task Learning of Evaluation Functions for Chess and Shogi. In: Cheng, L., Leung, A., Ozawa, S. (eds) Neural Information Processing. ICONIP 2018. Lecture Notes in Computer Science(), vol 11303. Springer, Cham. https://doi.org/10.1007/978-3-030-04182-3_31
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DOI: https://doi.org/10.1007/978-3-030-04182-3_31
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